This is a hair setup for a mystical Thylacine creature that I worked on for our major animation project in 2020. I used Houdini to create the hair and groom, and Renderman for the hair shader. The model was made by my UTS ALA 2020 cohort, and the fur and hair was entirely by me. […]
I decided to create this raptor tutorial after rewatching Jurassic Park. I found some cool reference images as well as a profile image. I modelled it with polygonal modelling for the base shape, then I used Blender’s excellent sculpting tools for the surface details.
In studio 1, I was learning the Hair Generation and grooming tools. Here I am doing some research on different lengths of hair for a magical creature, hence the blue hair colour. I also added a cheap and quick method of faking wind through the hair which I learnt from my instructor and Lead in […]
I recently started experimenting with the Axiom GPU solver from the excellent Matt Puchala at https://www.mattpuchala.com/axiom. The smoke simulation is very quick and done on the GPU. Even with an older GPU like an NVidia GTX 1070 it runs very fast, in fact much faster than the sparse pyro in Houdini. The rendering was done […]