This is the culmination of my Houdini work in the 2020 UTS ALA Masters of Animation and Visualisation course. The models were created by my friends in the cohort but the FX are created by me in Houdini.
As I continue testing and learning new renderers, I am experimenting with VRAY for Houdini. Here I am testing a cloud render with VRAY. I am quite happy with the results, but the render took a really long time. I will be working on optimising the settings to get a decent render at a decent […]
This a test of converting volumes into polygons. The animation was created by animating the volume offset parameter in the convert node.
I used Houdini 18.0.532 to create this grains test. Starting with a base geometry that is turned into grains. Running the sim and time shift when the animation stops. Apply a UV texture, and import the static UV’s into the animated grains using VOP’s. Attribute from map finally adds the image for the texture.
This is the first iteration of hair groom and shader in Houdini and Renderman.